General (Commander)
Zurgo Helmsmasher
==================================
Creatures:
Master of Cruelties
Voice of the Provinces
Demonlord of Ashmouth
Timely Hordemate
Vanguard of Brimaz
Moonveil Dragon
Unruly Mob
Flamerush Rider
Krenko, Mob Boss
Doomed Traveler
Nobilis of War
Blaze Commando
Butcher of the Horde
Mardu Strike Leader
Teysa, Envoy of Ghosts
Kongming, "Sleeping Dragon"
Golgari Thug
Ogre Battledriver
Abhorrent Overlord
Odric, Master Tactician
Attended Knight
Urbis Protector
Olivia Voldaren
Elgaud Inquisitor
Hardened Berserker
Tuktuk the Explorer
Bloodline Keeper
Keldon Warlord
Mausoleum Guard
Crypt Ghast
Twilight Drover
Akroan Crusader
Rakka Mar
Lim-Dûl's Paladin
Precinct Captain
==================================
Sorceries:
Krenko's Command
Lingering Souls
In Garruk's Wake
Survey the Wreckage
Hordeling Outburst
Army of the Damned
Burn at the Stake
Blasphemous Act
Gather the Townsfolk
Increasing Ambition
Flame Slash
Crater's Claws
Thatcher Revolt
Molten Birth
Fury of the Horde
==================================
Instances:
Unmake the Graves
Foul-Tongue Shriek
Beckon Apparation
Feast or Famine
Raise the Alarm
Lightning Helix
Mardu Charm
Murderous Cut
Take Up Arms
Archbond
==================================
Enchantments:
Demonic Rising
Field of Souls
Sigil of the New Dawn
Mardu Ascendancy
Commander's Authority
Warstorm Surge
Form of the Dragon
==================================
Artifacts:
Elbrus, the Blinding Blade
Doubling Cube
==================================
Lands:
Command Tower
Evolving Wilds
Rakdos Guildgate
Nomad Outpost
Boros Guildgate
Terramorphic Expanse
Orzhov Guildgate
Transguild Promenade
Swamp x8
Plains x7
Mountain x7
Magic the Gathering deck tech and card combo ideas
Wednesday, May 6, 2015
Mardu EDH Winnie Aggro
Esper EDH control
General (Commander):
Oloro, Ageless Ascetic
==================================
Planeswalkers:
Sorin, Lord of Innistrad
Venser, the Sojourner
==================================
Creatures:
Geth, Lord of the Vault
Corpse Connoisseur
Graceful Antelope
Daxos of Meletis
Athreos, God of Passage
Wall of Frost
Desecration Demon
Oona, Queen of the Fae
Triad of Fates
Wall of Denial
Crypt Ghast
Resolute Archangel
Wall of Reverence
Vengeful Pharaoh
Gatekeeper of Malakir
Lullmage Mentor
Geralf's Mindcrusher
Sphinx of the Steel Wind
Mirko Vosk, Mind Drinker
Stormtide Leviathan
Musician
Serra Avatar
Butcher of Malakir
Divinity of Pride
Ghastlord of Fugue
Indulgent Tormentor
Extractor Demon
Silumgar Sorcerer
Mikaeus, the Unhallowed
Soul's Attendant
==================================
Sorceries:
Duress
Purge the Profane
Planar Cleansing
Death Grasp
Reminisce
Bone Splinters
Spellwine
==================================
Instances:
Dromar's Charm
Murder
Syncopate
Stymied Hopes
Memory Lapse
Mindstatic
Unmake
Force Spike
Cancel
Psychic Spiral
Psychic Strike
Stubborn Denial
Dash Hopes
Rewind
Mana Leak
Mortify
Reckless Spite
Path to Exile
Dissolve
Overrule
Hold the Line
Spell Blast
Render Silent
==================================
Enchantments:
Debtors' Knell
Mana Breach
Dictate of Erebos
==================================
Artifacts:
Whip of Erebos
Curse of Exhaustion
Future Sight
Crawlspace
==================================
Lands:
Esper Panorama
Orzhov Guildgate
Arcane Sanctum
Terramorphic Expanse
Dimir Guildgate
Azorius Guildgate
Temple of the False God
Transguild Promenade
Urborg, Tomb of Yawgmoth
Evolving Wilds
New Benalia
Opal Palace
Swamp x5
Plains x6
Island x7
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Monday, May 4, 2015
Naya aggro control mana ramp
Creatures:
Strangleroot Geist
Legion Loyalist
Aegis of the Gods
Deus of Calamity
Chancellor of the Annex
Chancellor of the Tangle
Fleecemane Lion
Tunnel Ignus
Iorus, God of Victory
Omnath, Locus of Mana
Anger
Tajic, Blade of the Legion
Somberwald Sage x2
Guardian of the Gateless
Soldier of the Pantheon
Spirit of the Labyrinth
Figure of Destiny
Gisela, Blade of Goldnight
Viridian Emissary
Aurelia, the Warleader
Predator Ooze
Grand Abolisher
Borborygmos Enraged
Suture Priest
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Sorceries:
Rampant Growth
Explore
Flame Slash
Return to the Ranks
Cultivate
Frenzied Tilling
-------------------------------------------------------------------------------------------------------------
Artifacts:
Norn's Annex
-------------------------------------------------------------------------------------------------------------
Enchantments:
Druid's Repository
Blind Obedience
Assemble the Legion
Sphere of Safety x2
Curse of the Pierced Heart
Collective Blessing
Ground Seal
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Lands:
Boros Guildgate
Selensnya Guildgate
Gruul Guildgate
Naya Panorama
Mountain x5
Plains x5
Forrest x6
Tuesday, April 14, 2015
Grixis mechadrago modern deck tech.
Creatures:
Etherium Sculptor
Hoarding Dragon
Master Transmuter
Icefall Regent
Master of the Etherium
Skill Borrower
Archwing Dragon ×2
Thraximundar
Hellkite Tyrant
Utvara Hellkite
Slumbering Dragon
Dragonmaster Outcast
Memnarch
Steel Hellkite
Platinum Emperion
Solemn Simulacrum
Adaptive Automation
Tidehollow Strix
===================================
Sorceries:
Diabolic Tutor x2
Icefall
Dreadbore
===================================
Instances:
Dimir Charm
Rakdos Charm
Silumgar's Scorn
Dissolve
===================================
Enchantments:
Mogis, God of Slaughter
Crucible of Fire
===================================
Artifacts:
Elixir of Immortality x2
Sword of Feast and Famine
Prototype Portal
Pristine Talisman
Gem of Becoming
Lotus Bloom
Darksteel Forge
Mycosynth Lattice
Unscythe, Killer of Kings Sword of Body and Mind
===================================
Planeswalkers:
Nicol Bolas, Planeswalker
Tezzeret, Agent of Bolas
Sarkahn the Mad
===================================
Lands:
Grixis Panorama
Akoum Refuge
Swiftwater Cliffs
Jwar Isle Refuge
Watery Grave
Blood Crypt
Steam Vents
Crumbling Necropolis ×4
Island x4
Swamp x4
Mountain x6
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Monday, March 9, 2015
Mycosynth lattice and/or Memnarch + Hellkite Tyrant = instant win about every freaken time.
Let's face it, instant win cards no matter what are bull shit. Not because there impossible to perform (hens why there instant win cards to begin with) but it's because when you play against someone else, it's something they can't counter perfectly. Memnarch I believe is a Dragon like many others (besides that firemind Dragon everyone lost track of) who never really had a good place in limited and standard to call it's own. Not a lot if any cards dealt with artifact the way that Hellkite Tyrant does. Besides boros or rakdos going 1984 on all artifacts they see. None of them actually steal artifacts. This is were modern comes in. Memnarch would be the first to throw in. He turns anything you want into an artifact. Land, creatures, enchantments, planeswalkers (and yes I said planeswalkers. Eat your heart out Karn ye cheeky bastard.) anything that's a permanent I believe besides emblems can be targets of his 3 drop ability. Like how Olivia volderen is with her vampires. Memnarch was the precursor showing just how very vulnerable artifacts can be. Now the only flaw is that your limited to the amount of blue mana you control. And unless you like to play izzet artifacts, it ain't going to work out too well speed wise. Now how about we expand our options. Behold stupid artifact that works like urborgs cursed land card, turn everything into artifacts, everything in your hands colorless, and your land can only produce any color mana you want. Memarch orgasms out of his metal shell and you orgasm over the fact that now you can take what ever the hell you want even faster now because you can pull as much mana as you can muster even more into his second effect. But what's even better than just taking them? Winning the whole game because you have so fucking many of them. Now we bring in unused cum rag Hellkite Tyrant. With flying and trample yes he gets thrown in to the typical jund or rakdos Dragon decks and the occasional artifact decks that are more unused than Lord of the pit. (one day...) *coughs* besides that, Hellkite Tyrant in case some forget is a 6 drop (2 red 4 basic) for a 6/5 flying trample Dragon. Seems reasonable enough. But here's were shit hits the fan. Whever he deals combat damage to a player, gain control of all artifacts player controls. Just... What the fuck?... I can see why he was never used in standard. NO ONE HAD ANY GOOD ARTIFACTS TO BEGIN WITH! It's modern fader to begin with. And this is just the beginning. At the beginning of your upkeep, if you control 20 or more artifacts, you win the game. *leaves for an hour to think about life* this is the type of instant win thats just god awfully insane. 20 God damn artifacts?! To have an instant win?!. Not in 2013 in a limited or standard game your not when gatecrash first came out. You had a better chance of getting ass raped by goblins in boros prison then to win the game like that. It's impossible. But this is why modern is full of bull shit. You have to add in Memnarch to get things started. Turn shit into artifact and attack with the Hellkite to take them. Simple enough. But when you throw in an artifact that turns everything into artifacts then attack. Mind you your shit turns into artifacts as well. And unless you control jund or gruel with land and creatures up the dick hole. Your only one good placed combat damage away from owning your opponent to the point of them leaving the game for a while. Or at least modern. This combo is just wreaking of ass suckage. And when you have ten million support cards like crucible of fire giving it an added +3/+3 boost. Its already at 9/8 with flying and trample. Forget everything else this is the card combo to beat. Highly recommended to those who just really hate who they play magic with And just want to show off asshole moves to keep them away from you and your victory.
Saturday, February 21, 2015
Sarkhan the mad is an indestructible houser card analysis
As we all know he's the only planeswalker that can't gain any loyalty counters unless in a proliferate deck or in a deck that helps planeswalkers gain counters by other means. But besides all that typical bs. Its his second ability that makes it one of the best planeswalker gems in my opinion. It states that you sacrifice a creature and it's owner gains a 5/5 Dragon on his or her side of the field. Well what's so great about it? Indestructible, shroud, and hexproof means absolute shit now. Now before you go on about "well your targeting it so it can't happen only I can target it" well sir I say shut the hell up because I have found a loop hole to the whole ordeal. Technically it tells the opponent to sacrifice the creature your targeting. And true it's unaffected by me trying to say that it's gone but when the opponent sacrifices it. That's different. The opponent is allowed to sac it's own creatures at their own will. Sarkhans just there to enforce that you do by his own wim. Making you blow up your avacyn, wall of denial, or eldrazi titan without even having to really lift a finger except coasting 2 of his 7 total loyalty counters. Even gidian And his indestructible human glory is an unfortunate target to Sarkhans wrath. And just like Sarkhan, you'll be going mad to see your 15/15 eldrazi titan you spent half your life savings and probably many hours of sucking up someone for a month just to unconditionally sac it due to a his very destructive and troolish effect. This effect is very op and would make any rush or black/red agro deck just a tad stronger by removing immovable assholes with just an overlooked and dickish planeswalker effect.
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Wednesday, February 18, 2015
Eldrazi titan + anvacyn or anything else that gives a creature indestructible or shroud + undying = THE BIGGEST DICK CARD COMBO AND YOU SHOULD BE ASHAMED OF YOURSELF!
Face it. The eldrazi is one of the most powerful arch types in magic besides slivers and darksteel. And the 3 titans made formidable and relentless opponents when the block was standard. Or in other words the reason why some people stopped playing magic for a while. Even now you can't escape them in modern, EDH, vintage or any other format like that. Casual play will and always will be a bitch when you see at least one of them pop up on the field. Of course now with the more heavily use of exiling pretty much everything. They have became more less detained for the time being. But of course that only solves a small portion of the higher up bull shit eldrazi titan and one of the more sought out cards in magic Ermrikal. This 15/15 beast of a card is protected from everything. Think of it. EVERY SINGLE GOD DAMN CARD YOU CAN POSSIBLY THINK OF THAT HAS COLOR TO IT CANT EFFECT THIS GUY! So now here's were things will be even more shittier. Give it indestructible. Done. You win... Like you now can't kill it period. Even the well used poison counters are going to be near impossible to kill him. At that point your better off poisoning the opponent. Seems simple enough right? Well now imagine that he has the audacity to give this already unbearable card undying?.... These are the combos that no one under any circumstances wants to even comprehend. Its a trollers paradise. Lets make a 15/15 protected from everything that is now indestructible undying. Essentially making the whole purpose of -1/-1 counters absolutely irrelevant. You can't beat it. I know that no one and I mean NO ONE ON THE FACE OF THIS MULTIVERSE WITH HALF A BRIAN WOULD WANT TO EVEN ATTEMPT THESE CARD COMBOS. Its a combo that'll make even the most experience magic players cringe at the thought of it. This is taking winning on a scale that no one should ever have to cross.
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